this has got to be the most annoying thing ever.... when the x axis rotates towards perpendicular with 0 degrees, the y and z axis become more and more similar until they do the same exact rotation when x is 90/270.
Is there any way to fix this besides making it a child of another object and separating the y and z axis between them to achieve the desired rotation. i could do that but it seems like a crap fix for something i should know how to do normally.
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