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moving a transform by 10 but it goes exra...

this has me totaly stumped. im telling my camera to move down 10 like so: function initCam() { cam.transform.position.y = -10; } and for some reason when i test the app it goes from 0(its starting Y position) to -11.10805. i cant imagine why it would blatantly ignore what i have written in the script. here is how its called: function OnGUI () { if(totalTargets == 1) { if (GUI.Button(Rect(Screen.width*.1, Screen.height*.45, Screen.width*.15, Screen.height*.05), "Initialize")) { initCam(); for(t in TargetedTargets) { if (t == true) { targets[c].initNow(); } c++; } c=0; } } } side note: when i try to put it back to 0 using cam.transform.position.y = 0; it goes to -1.108051 instead. so far this is the first piece of code for moving the camera in this project. so it cant be any interference from any other scripts. - forgot my unity was out of date, could be some kind of error. i'm going to update and restart my PC or something, see if that fixes it.

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